2025
Changes in the Education Process to Raise Interest in Creativity and Innovations in IT
JANÁKOVÁ, Milena and Petr SUCHÁNEKBasic information
Original name
Changes in the Education Process to Raise Interest in Creativity and Innovations in IT
Authors
Edition
e-mentor, 2025, 1731-6758
Other information
Language
English
Type of outcome
Article in a journal
Field of Study
50300 5.3 Education
Country of publisher
Poland
Confidentiality degree
is not subject to a state or trade secret
Impact factor
Impact factor: 0.300 in 2024
Organization unit
School of Business Administration in Karvina
UT WoS
001513292900001
Keywords in English
education and learning; knowledge and skills; learning outcomes; information technology
Changed: 17/12/2025 12:22, Mgr. Milena Janáková, Ph.D.
Abstract
In the original language
Rapid changes in society also require changes in education. Emphasis is placed on knowledge and skills, while modern society needs a broader perception of learning supporting key competences as a set of knowledge, skills, abilities, and attitudes for application in society. Information technology (IT) is key to the development of implemented processes and it is natural to think about the challenges for IT education. The purpose of this article is to explore new activities for learning IT that increase students’ passion in IT and promote connectivism with an optimal competency framework based on measurable values of learning outcomes. The question is how to achieve optimal communication and organization of work while acquiring the necessary competences for the 21st century. The method is based on a literature review and practical experience from teaching in a selected course focused on operating systems. The interest is in working in groups, diversifying tasks for seminars and surveys to support better communication, and in creativity and courage in learning. Data were obtained from surveys in which students answered questions, evaluated individual lessons, and specified topics for further assignments in which they would be interested. Learning experiences and survey analysis show students’ interest in variability in IT. For teachers, it is about collaborating with students, and encouraging their curiosity by actively engaging them in the learning process. Students value freedom, cooperation, thinking about difficulties, or being able to create a plan for future business building using IT.