ŠKROBÁNKOVÁ, Laura. Introducing Lore Books. In Diana Adamová. Text from modern linguistic and literary perspectives/ Text aus moderner linguistischer und literaturwissenschaftlicher Perspektive. 1st ed. Opava: Slezská univerzita v Opavě, 2022, p. 35-50. Text from modern linguistic and literary perspectives/ Text aus moderner linguistischer und literaturwissenschaftlicher Perspektive. ISBN 978-80-7510-528-8.
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Basic information
Original name Introducing Lore Books
Authors ŠKROBÁNKOVÁ, Laura (203 Czech Republic, guarantor, belonging to the institution).
Edition 1. vyd. Opava, Text from modern linguistic and literary perspectives/ Text aus moderner linguistischer und literaturwissenschaftlicher Perspektive, p. 35-50, 16 pp. Text from modern linguistic and literary perspectives/ Text aus moderner linguistischer und literaturwissenschaftlicher Perspektive, 2022.
Publisher Slezská univerzita v Opavě
Other information
Original language English
Type of outcome Chapter(s) of a specialized book
Field of Study 60200 6.2 Languages and Literature
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
RIV identification code RIV/47813059:19240/22:A0001086
Organization unit Faculty of Philosophy and Science in Opava
ISBN 978-80-7510-528-8
Keywords in English lore; video games; fantasy fiction; 21st century lore books
Tags SGS102022, ÚCJ
Tags Reviewed
Changed by Changed by: doc. PhDr. Michaela Weiss, Ph.D., učo 48912. Changed: 16/3/2023 11:45.
Abstract
The article examines an unofficial sub-genre of fantasy fiction known in the community of video game players (gamers) as lore books. It introduces the genre and compares it with general fantasy fiction in order to highlight the key differences that set the sub-genre aside. Furthermore, it differentiates between lore books, adaptations, and novelizations, explaining various approaches towards video game literature creation. The aim of the article is to introduce the genre of lore books and show its distinct features of world-building and narrative writing, proving its uniqueness and importance not only for the video gaming world, but also the literary field.
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