J 2025

User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming

BAUEROVÁ, Radka; Michal HALAŠKA and Veronika KOPŘIVOVÁ

Basic information

Original name

User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming

Edition

International Journal of Human–Computer Interaction, 2025, 1044-7318

Other information

Language

English

Type of outcome

Article in a journal

Field of Study

10201 Computer sciences, information science, bioinformatics

Country of publisher

United States of America

Confidentiality degree

is not subject to a state or trade secret

Impact factor

Impact factor: 4.900 in 2024

Marked to be transferred to RIV

Yes

Organization unit

School of Business Administration in Karvina

Keywords in English

Virtual reality; product; prototyping; brainstorming; metaverse

Tags

Tags

International impact, Reviewed
Changed: 23/3/2026 09:14, Miroslava Snopková

Abstract

In the original language

The study examines the impact of virtual reality (VR) on team activities, especially brainstorming and product design prototyping. An experiment involved 87 participants working in both VR and physical reality. The results showed that creativity in product design prototyping was lower in VR, even though tasks were completed faster and with greater difficulty. In brainstorming tasks, VR was perceived as more entertaining but less practical and useful compared to physical reality, which fostered higher creativity and efficiency. Participants described VR as fun, creative, and engaging, yet also time-consuming. The study emphasizes that successful implementation of VR in corporate processes requires careful planning, adequate resources, and user experience. Nevertheless, VR holds potential as a complementary tool, particularly in supporting remote collaboration and sharing 3D objects.