OPF:INMPZPGA Computer Graphics and Design - Course Information
INMPZPGA Computer Graphics and Design
School of Business Administration in KarvinaWinter 2014
- Extent and Intensity
- 1/2/0. 4 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- doc. Ing. Petr Čermák, Ph.D. (lecturer)
Ing. Dalibor Hula (lecturer)
Ing. Dalibor Hula (seminar tutor) - Guaranteed by
- doc. Ing. Petr Čermák, Ph.D.
Department of Informatics and Mathematics – School of Business Administration in Karvina - Prerequisites
- None
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- Managerial Informatics (programme OPF, B_SYSINF)
- Course objectives
- The course familiarizes students with fundamentals of graphical systems, transformation algorithms and image generation, including languages for modeling graphical objects.
- Syllabus
- 1) Examples of the use of computer graphics in science, engineering, architecture, history, geographic information systems, economics, tourism, entertainment, etc.
2) The color and its representations in computer graphics. Color models RGB, RGBA, CMY, CMYK, HSV, HLS, YUV. Chromatic diagram. The principle of reproducing colors on monitors, printers.
3) Graphic formats JPG, GIF, PNG, BMP. Color depth, dithering and the color palette.
4) Handling of raster images. Image morphing. Alias and antialiasing, techniques of antialiasing.
5) Bresenham algorithm - background, derivation, advantages and disadvantages. Transformation algorithms for 2D images.
6) Curves - cubic, Bezier curves, NURBS. Properties of Bezier curves. Rational Bezier curves. De Casteljau algorithm. Vector graphics. Fractals.
7) 3D graphics - the sphere of use and application. Input and output devices - monitors, 3D monitors, virtual reality, rapid prototyping, stereolithography, 3D scanners, motion capture. Scanning and modeling of historical monuments.
8) Parallel and perspective projections. Representation of 3D objects. Wireframe models, boundary representation, solid models, CSG. Boolean operations.
9) Light. Light sources . Phong reflection model. Constant shading, Gouraud shading, Phong shading.
10) Displaying surfaces. Scan-line algorithm. Visibility. The painter's algorithm. Z-buffer.
11) Global illumination algoritms. Radiosity. Raytracing. POV-Ray language.
12) Textures. Mipmap. Bump textures.
13) Summary of course content.
- 1) Examples of the use of computer graphics in science, engineering, architecture, history, geographic information systems, economics, tourism, entertainment, etc.
- Literature
- Teaching methods
- Skills demonstration
Seminar classes - Assessment methods
- Grade
- Language of instruction
- English
- Further comments (probably available only in Czech)
- The course can also be completed outside the examination period.
- Teacher's information
- Attendance in seminars 50 %, seminar paper, ongoing test, final combined exam
Activity Difficulty [h] Ostatní studijní zátěž 26 Přednáška 13 Semestrální práce 26 Seminář 26 Zkouška 30 Summary 121
- Enrolment Statistics (recent)
- Permalink: https://is.slu.cz/course/opf/winter2014/INMPZPGA