J 2025

User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming

BAUEROVÁ, Radka; Michal HALAŠKA a Veronika KOPŘIVOVÁ

Základní údaje

Originální název

User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming

Vydání

International Journal of Human–Computer Interaction, 2025, 1044-7318

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Impakt faktor

Impact factor: 4.900 v roce 2024

Označené pro přenos do RIV

Ano

Organizační jednotka

Obchodně podnikatelská fakulta v Karviné

Klíčová slova anglicky

Virtual reality; product; prototyping; brainstorming; metaverse

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 23. 3. 2026 09:14, Miroslava Snopková

Anotace

V originále

The study examines the impact of virtual reality (VR) on team activities, especially brainstorming and product design prototyping. An experiment involved 87 participants working in both VR and physical reality. The results showed that creativity in product design prototyping was lower in VR, even though tasks were completed faster and with greater difficulty. In brainstorming tasks, VR was perceived as more entertaining but less practical and useful compared to physical reality, which fostered higher creativity and efficiency. Participants described VR as fun, creative, and engaging, yet also time-consuming. The study emphasizes that successful implementation of VR in corporate processes requires careful planning, adequate resources, and user experience. Nevertheless, VR holds potential as a complementary tool, particularly in supporting remote collaboration and sharing 3D objects.